2023 July Challenge

In 72 hours, how do I
design a playable game?


Setting Sail 🔱
Journey on Isla's Tale

Responsibilities

Tasks

Tasks

  • UX/UI, Mockups, Assets

  • Implement Assets in Unity

  • Collab in 5-person team

Challenges

  • Design playable platform game

  • Finish within 72 hours

  • Learn Unity Engine

Isla's Development

Isla’s Tale was a submission for
Shell We Jam 2023.

Isla’s Tale was a submission for Shell We Jam 2023

Isla’s Tale was a submission for
Shell We Jam 2023.

Play Isla's Tale

Battle against giant shrimp as Isla the mermaid in this 2D shooting platformer!

The Approach

Ideate

Scoped MVP


Set goals around playability


Designed platformer

Design

Mood board for inspiration


Focus on cute and dark aesthetics

Conclude

Results,

and learnings


Discussion

on next steps

1. Ideation
Prioritizing Players & Features

i. Player Stories: Wants & Why

Reviewed user stories with my team to highlight key features players expect in platforming scroller game.

ii. Prioritizing Core Needs

Labeled each feature's importance & achievability in the 72-hour time limit by color-coding as high, mid, or low.

Focus on Base Functionality

I decided with my team that we would not have time for some features given its lack of necessity and amount of effort required and could be cut. The features listed below are the main four that we focused on.

Main Menu

Access title screen and options whenever

Accurate Movement

Control Isla with simplicity and ease while focusing on combat against enemies and dodging obstacles

Navigation and HUD

Visual set up for players to track Isla's health and status

Pausing

Stop game to access additional options

2. Design
Isla Inspiration

2/ Design
Inspiration

  • I made a mood board
    as a reference point & inspiration


  • I referenced the board for ideas on types of enemies, colors, and settings

  • Created a mood board
    as a reference point


  • Referenced the board's images for ideas on types of enemies, colors, and settings

Making Waves:
Isla's Title Screen & Logo

Based on a mini-style guide, I made mockups for the game's title screen.


Eurie (our game's main artist) and I synced up and agreed that the playable mermaid would use pastel colors and have a cuter aesthetic.


We also agreed that the game's environments and enemies should have a darker tone to create a striking contrast of colors.

First Mockup

Included menu & logo before Isla would be the screen's centerpiece

Smaller Font

Experimented with tinier font to show more of the background art

Bigger Font

Likewise with bigger font and different gradients

Final Title Screen Design

I settled with a size that was well-centered and impactful. I added transparency for a more menacing feel. Lastly, I included a moving font effect to simulate the dynamic flow of water.

Relay Info to Players

Relaying Info to Players

Like other games, I made health bars for the HUD.

My goal was to design a non-digetic UI due to easier implementation and familiarity to players.

After designing 6 assets in Photoshop, I placed them in Unity to test their looks.

First Mockup

First Mockup

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hi
hi

Final HUD

Final HUD

Final Title Screen Design

Our game's artist and I decided to also add a visual indicator to have

Isla's character portrait change based on her current health (healthy, moderately hurt, and severely hurt).

Healthy

100% Health

Moderately Hurt

50% Health

Severely Hurt

30% Health

An Enchanting Tutorial

Initial mockup included moving, attacking, and the HUD, but

feedback from my team stated that the screen felt cluttered,

Spacing out the sections, I also adjusted the UI and buttons sizing.

The first mockup included moving, attacking, and the HUD.

After receiving feedback from my team that the first screen felt cluttered, my next iteration focused on spacing out the display into 4 separate quadrants.

hi
hi
hi

Spacing out the sections, I also adjusted the UI and buttons sizing.

Celebrating Joy

Celebrating Joy

To convey victory, the mood needed to be light and cheery.

Using a fun motif, I drew bubbles across the screen upon a lighter blue-yellow gradient background on Photoshop.

To convey victory, the mood needed to be light and cheery.

Using a fun motif, I drew bubbles across the screen upon a lighter blue-yellow gradient background on Photoshop.

And Victory!

I asked our artist to draw a Mermaid win pose for the screen and placed it center.

Lastly, I reused the game title’s font, colors, and motion for the victory text and added buttons to the bottom. 


Sunken: Game Over Screen

I initially designed this screen's mood to be dark and dramatic, but I was not satisfied with the bubble motif and tone.


I experimented with the background's color gradient again in Photoshop and found a gradient that matched the grim sentiment.


The new gradient's deep dark blue into a pitch black descent captures how any player would feel: loss. Lastly, I added subtle tiny rays of light to imply a continuous ocean's descent.

3/ Conclusion:
Finishing Isla's Tale 🏁

Out of this entire process, what did I learn? Well…


  1. 🤓 Using Unity as a Designer


Isla's Tale allowed me to learn Unity by learning how to implement UI and how to work in tandem with other design tools such as Figma, Photoshop, GitHub, etc.


  1. 🤝 Designing a game in a team setting


I had to collaborate with our engineers and artist on technical game details and iterate my designs based on feedback. As a result, I improved my soft and technical skills!


  1. 💣 Adapting to Setbacks


There were difficulties that I had to navigate with the team as we tried our hardest to make the 72-hour deadline. We struggled initially to create assets within Unity that matched the resolution of different screen sizes. We also had to cut back on several features and considerations involving player accessibility.


Given more time, further play testing, story-telling, and accessibility options would enhance our game's playability.


Fortunately, the team met the objective of creating a fun, playable 2D platformer within the time constraint.


Thank you for reading, and please check out Isla's Tale!

Play Isla's Tale

Play Isla's Tale

Battle against giant shrimp as Isla the mermaid in this 2D shooting platformer!